RIA/D

Thanks John for bringing this one up. The Regressive Imagery Dictionary (RID) is a coding scheme for text analysis that is designed to measure ‘primordial’ and conceptual content. Primordial thought is the kind of free-form, associative thinking involved in fantasy and dreams. Like Freud’s id, I guess. Conceptual (or secondary) thought is logical, reality-based and focused on problem solving. RID contains about 3,000 words grouped into categories that are themselves classified as primary, secondary, and emotional.

MEMETIC MALKOVICH

‘Being John Malkovich’ is a 1999 film written by Charlie Kaufman and directed by Spike Jonez. The movie stars John Cusack, John Malkovich, Cameron Diaz, Catherine Keener, Charlie Sheen, Orson Bean and Mary K. Place. warning – mini spoiler below * The film centers around Craig Schwarz(John Cusack) who finds a portal into John Malkovich’s subconscious. He exploits this to win the affection of Maxine(Catherine Keener) who he is in love with but has no interest in Craig.

SBCL 1.0

SBCL 1.0 is out ! Thank you and congratulations to the team.

STRONGLY TYPED SOFTWARE DISASTERS

the.codist seems to have these down accurately so far. The Train Wreck ‘A train wreck is a project where everyone assumes things are going well, progress is being made, and it appears that everything will turn out well. In reality, the train is barreling down the tracks at good speed until it hits the bridge that is out and then crashes spectacularly into the valley. No one is actually driving the train and all anyone sees is out the side windows, so the illusion of progress is great.

THERE GOES THE NEIGHBORHOOD...

…thanks to Google, Yahoo and Microsoft. “THE DALLES, Ore., June 8 — On the banks of the windswept Columbia River, Google is working on a secret weapon in its quest to dominate the next generation of Internet computing. But it is hard to keep a secret when it is a computing center as big as two football fields, with twin cooling plants protruding four stories into the sky.”

NY Times article

CASTING SPELS IN LISP (A COMIC BOOK INTRO)

(This has been around for a while now but it still deserves more linkage.) Anyone who has ever learned to program in Lisp will tell you it is very different from any other programming language. It is different in lots of surprising ways- This comic book will let you find out how Lisp’s unique design makes it so powerful!

FROM THE ARCHIVES...

Artificial Intelligence An early look at artificial Intelligence. Guests includes Edward Feigenbaum of Stanford University, Nils Nilsson of the AI Center at SRI International, Tom Kehler of Intellegenetics, Herb Lechner of SRI, and John McCarthy of Stanford. Featured demonstrations include Inferential Knowledge Engineering and the programming language LISP. Originally broadcast in 1984.

AND Daniel G Bobrow: Common LISP Object Standard (1987)

LISP AND GAME DEVELOPMENT

Regarding the role of Lisp and game development (specifically on the PS2), Andy Gavin has this to say… “Lisp was just the best solution for this job,” comments Gavin. “With leading edge game systems like ours, you have to deal with complicated behaviors and real-time action. Languages like C are very poor with temporal constructs. C is just very awkward for a project like this. Lisp, on the other hand, is ideal.

PAUL GRAHAM ON THE TRADITIONAL OFFICE

“To me the most demoralizing aspect of the traditional office is that you’re supposed to be there at certain times. There are usually a few people in a company who really have to, but the reason most employees work fixed hours is that the company can’t measure their productivity. The basic idea behind office hours is that if you can’t make people work, you can at least prevent them from having fun.